The Imperial Guard basilisk, especially in Dark Crusade.They only struggle with vehicles, but Orks can also build a theoretically unlimited amount of stealthed Tank Bustaz to deal with just that, and if those guys are not your thing, try War Trakks, with their twin missile launchers, crazy speed and optional bomb chuka weapons that deal decently well with infantry too. Boosted with a Mek's force field and optionally the Warboss' WAAAGH cry for extra damage and morale restoration, they will take down almost anything in seconds. Infantry, Heavy Infantry, Deamons and even buildings all go down equally quickly to those guys. While restricted to 2 teams of 7, they are comparatively cheap for a late-game unit and dish out truly ridiculous amounts of damage at range, something Orks are generally terrible at. Ork Flash Gitz in Dark Crusade and Soulstorm.
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Absolute murder on your frame rate, your enemy, and probably your belly because you'll be laughing so hard at the unfolding carnage once the Green Tide gets rolling. Build boyz squads until you hit the limit of 100 orks, save and reload your game, and the count is back down to around 15, allowing you to gradually reinforce all squads to full until you have a couple hundred boyz on the field.
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Get this upgrade, build 3-5 troop centres, overwatch Slugga Boyz, and set the rally point into the enemy base.
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All of this is exaggerated with the Avatar increasing population cap, making it so the Eldar can have the largest force in the game.
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All their vehicles except the Wraithlord are faster than their equivalents in other armies and can do a jump move, giving them extreme mobility. Fire Dragons have armour comparable to Terminators and can be recruited after a relatively cheap upgrade for the Eldar's main infantry building at the start of the game (Terminators can only be recruited late-game after two expensive upgrades to the Space Marine HQ), are immune to both knockdown and Morale as for their strength, they can destroy vehicles and buildings in seconds. Their early units are quite good, but their late-game units are just insane their standard Fire Prisms have better armour than Land Raiders note which are Relic units, and the Eldar player can have two Prisms and the Marine can only have one Land Raider. Basically, everything you could do as the other factions, the Eldar could do better, which is exhaustively detailed in this list. In all of the expansions for the original Dawn of War, the Eldar are ridiculously powerful (in the first game they merely had an advantage because they were good at taking down heavy infantry, which both Marines and Chaos relied heavily on).